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With the growing availability of hand-held cameras in recent years, more and more images and videos are taken at any time and any place. However, they usually suffer from undesirable blur due to camera shake or object motion in the scene. In recent years, a few modern video deblurring methods are proposed and achieve impressive performance. However, they are still not suitable for practical applications as high computational cost or using future information as input. To address the issues, we propose a sequentially one-to-one video deblurring network (SOON) which can deblur effectively without any future information. It transfers both spatial and temporal information to the next frame by utilizing the recurrent architecture. In addition, we design a novel Spatio-Temporal Attention module to nudge the network to focus on the meaningful and essential features in the past. Extensive experiments demonstrate that the proposed method outperforms the state-of-the-art deblurring methods, both quantitatively and qualitatively, on various challenging real-world deblurring datasets. Moreover, as our method deblurs in an online manner and is potentially real-time, it is more suitable for practical applications.  相似文献   
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ABSTRACT

In recent times, the applications of multimedia are rising in a greedy mode and hence the amount of video transactions is also increasing exponentially. This has shouted great demands on effective models on video encoding and also for reducing the transmission channel congestion. This research work introduces a managing technique termed weighted encoding for High-Efficiency Video Coding (HEVC). HEVC, also termed as MPEG-H Part 2 and H.265 is a video compression standard that is widely utilized AVC (H.264 or MPEG-4 Part 10). When compared to AVC, HEVC grants double the ratio of data compression at a similar level of quality of the video or considerably enhanced video quality at a similar bit rate. This work intends to optimize the weight that adopted in HEVC for encoding. For this, this paper proposes a new Iterative based propagation update in the water wave Optimization Algorithm (IPU-WWO), which is the improved form of Water wave Optimization (WWO). The performance of proposed IPU-WWO is compared over other conventional methods like Artificial Bee Colony (ABC), Firefly (FF), Particle Swarm Optimization (PSO) and Genetic Algorithm (GA) with respect to Peak Signal to Noise Ratio (PSNR). By doing the encoding process, it minimizes the video size with perceptually better quality video or PSNR.  相似文献   
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A double optimal projection method that involves projections for intra-cluster and inter-cluster dimensionality reduction are proposed for video fingerprinting. The video is initially set as a graph with frames as its vertices in a high-dimensional space. A similarity measure that can compute the weights of the edges is then proposed. Subsequently, the video frames are partitioned into different clusters based on the graph model. Double optimal projection is used to explore the optimal mapping points in a low-dimensional space to reduce the video dimensions. The statistics and geometrical fingerprints are generated to determine whether a query video is copied from one of the videos in the database. During matching, the video can be roughly matched by utilizing the statistics fingerprint. Further matching is thereafter performed in the corresponding group using geometrical fingerprints. Experimental results show the good performance of the proposed video fingerprinting method in robustness and discrimination.  相似文献   
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In recent years guider‐follower approaches show a promising solution to the challenging problem of last‐mile or indoor pedestrian navigation without micro‐maps or indoor floor plans for path planning. However, the success of such guider‐follower approaches is highly dependent on a set of manually and carefully chosen image or video checkpoints. This selection process is tedious and error‐prone. To address this issue, we first conduct a pilot study to understand how users as guiders select critical checkpoints from a video recorded while walking along a route, leading to a set of criteria for automatic checkpoint selection. By using these criteria, including visibility, stairs and clearness, we then implement this automation process. The key behind our technique is a lightweight, effective algorithm using left‐hand‐side and right‐hand‐side objects for path occlusion detection, which benefits both automatic checkpoint selection and occlusion‐aware path annotation on selected image checkpoints. Our experimental results show that our automatic checkpoint selection method works well in different navigation scenarios. The quality of automatically selected checkpoints is comparable to that of manually selected ones and higher than that of checkpoints by alternative automatic methods.  相似文献   
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In this paper we combine video compression and modern image processing methods. We construct novel iterative filter methods for prediction signals based on Partial Differential Equation (PDE) based methods. The mathematical framework of the employed diffusion filter class is given and some desirable properties are stated. In particular, two types of diffusion filters are constructed: a uniform diffusion filter using a fixed filter mask and a signal adaptive diffusion filter that incorporates the structures of the underlying prediction signal. The latter has the advantage of not attenuating existing edges while the uniform filter is less complex. The filters are embedded into a software based on HEVC with additional QTBT (Quadtree plus Binary Tree) and MTT (Multi-Type-Tree) block structure. In this setting, several measures to reduce the coding complexity of the tool are introduced, discussed and tested thoroughly. The coding complexity is reduced by up to 70% while maintaining over 80% of the gain. Overall, the diffusion filter method achieves average bitrate savings of 2.27% for Random Access having an average encoder runtime complexity of 119% and 117% decoder runtime complexity. For individual test sequences, results of 7.36% for Random Access are accomplished.  相似文献   
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Rate-distortion optimization (RDO) is conventionally based on the analysis of rate-distortion (R-D) curve to minimize the coding distortion under the coding bits constraint. However, it is necessary to consider the computational complexity in the RDO process. In this paper, we obtain the Confidence LEvel - Computational complexity (CLEC) curves which indicate the characteristics of coding tree units (CTUs). Based on the CLEC curves, a rate-distortion-complexity optimization (RDCO) algorithm is proposed to optimize R-D under given computational complexity and achieve the optimal coding performance for x265. Experimental results demonstrate that the proposed algorithm can achieve a wide range of encoding speed under a given quantization parameter (QP) whereas the original x265 can only achieve a few fixed encoding speeds, and the proposed algorithm can reduce the BD-rate and increase the BD-PSNR by 6.59% and 0.13 dB on average under the same requirements of encoding speeds as the original x265.  相似文献   
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